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The concept is simple. Eleven (or in some seasons, twelve) teams of two people who already know each other
are directed from location to location on the ultimate whirlwind tour. Along the way, there are tasks that
they must perform that will generally involve them in local culture, and test their adventurousness. In
Season 8, the Family Edition, they had ten teams of four people, which could include children.
The host is Phil "No Opportunity Wasted Is My Slogan" Keoghan, who had been doing television, mostly in
New Zealand, for many years. His main line is travel/adventure shows, and that certainly fits here. He
also makes for marvellous eye candy when standing in front of, say, the Taj Mahal or the Sphinx.
Ordinary checkpoints/clues are in yellow. The simple idea is to
follow the instructions to get to the next checkpoint, or Route Marker in sequence. Route Markers cannot be
skipped - skipped Markers must either be returned to out of sequence (if the place is nearby, like, in the
same country), or players take a 24-hour penalty. Which one happens also depends on which season you're
discussing. The rules of the game seem to be in a constant state of fine-tuning.
In Season 1, the clues were clues, meaning that you usually had to figure things out, rather than
being told what to do, how to get there, and all with legalese and a glossary. The trouble was that teams
got a little inventive with what the clue could mean, and the producers seemed to want to put a stop to it.
This reduces the chances for clever gameplay (but doesn't remove it entirely), but makes for less whining
about cheating.
A Detour is a choice between two tasks, each with its own
pros and cons. Players must choose one of these tasks and complete it. It is possible to change your mind
once you've discovered that your chosen task is difficult; you just return whatever equipment you might be
using (a bicycle, a snowmobile, a set of eight barking, horny dogs, etc.) and go to the other task. This is
a bad thing, because often the two tasks start in different places, and you waste time doing something that
doesn't end up getting you anywhere. Often one task goes much faster than the other, though it may not be
immediately apparent which one that is.
The Detour is sometimes immediately followed by a route marker type called the U-Turn, starting in Season 12.
If a team (or two) gets U-Turned then that team has to do both parts of the Detour.
A RoadBlock is a task that only one team member can
perform. The other player may not intercede except to yell out advice and encouragement from the sidelines.
Unlike the Detour, once the decision has been made which way to go, the teams may not switch. The task is
initially presented as a clue, such as "Who has a sweet tooth?" The team must then decide which member is
more likely to do the task faster (or at all) and announce that that person is doing it. Then they can read
the complete instructions of whatever it is they've gotten themselves into. There is usually one Detour and
one RoadBlock on every leg of the race, even if they don't always make it to air. In Seasons 1, 10 and 12,
there has been a RoadBlock on the first leg; this usually isn't the case. (The one from Season 1 wasn't
aired—it was essentially the "really hungry" egg-eating task they reused in Season 5.)
In Season 6, they added the new rule that each team member can only do six of the RoadBlocks (or, from Season
10 on, no more than half, rounded up). In the first five seasons, teams could choose without restriction,
which led to male-female teams putting up the male partner for almost all the challenges. In Season 8, with
four per team, some RoadBlocks involved two people. In that season there were no restrictions on how many
RoadBlocks an individual could do.
The Pit Stop signals the end of a leg of a race. This is
the destination that the teams are ultimately trying to get to on a given day. At the Pit Stop, the teams
check in and their finish time is recorded. Phil is usually there, along with a "local greeter" to
congratulate the teams on their arrival. At times, usually on the first leg and the last half-dozen or so,
the first team to arrive gets a prize consisting of a trip where they don't have to leave famous monuments
mere minutes after arriving there.
On most legs, the last team to arrive at a Pit Stop is eliminated from
the game. There are usually three or four non-elimination legs, and these tend to happen in the last half
of the race. In Season 5 and 6, teams who arrive last have all their accumulated money taken from them, and
don't receive money at the beginning of the next leg. We often see footage of people begging locals (or
other teams) for cash. In Seasons 7 through 9, not only were teams stripped of all money, but all their
possessions except for their passports and the clothes on their backs. This led to teams simply wearing
all their clothes. This was sometimes amusing, but we ran out of all the possible permutations of how
that could end.
In Season 10, we got a much better non-elimination penalty: that team gets "Marked for Elimination". If
that team isn't first to hit the mat in the next leg, they get a 30-minute penalty, which may or may not
finish them off. In Season 12, to increase the tension, they claimed that there were no non-elimination
legs. This was a big, fat fib. Phil's little speech at the beginning of Season 12 belied this, and they
introduced the Speed Bump (below) as a penalty to replace the end-of-leg waiting penalty.
A Fast Forward is a task that is optional. Teams can decide
to go for the Fast Forward at any time during the race, but only after it has been revealed during a given
leg. (Teams receive an extra clue in a green folder at some point.) They leave the course and go to a
specified location to do an extra task. Completing the task means that they can go directly to the Pit Stop
and skip all other tasks in between. The use of the mighty Fast Forward is controlled, however: Only the
first team to complete the task may use it, and all teams can only use it once during the entirety of the
race. Teams that have used up their Fast Forward during that leg are marked with a green background in the
table at the end of each leg. In early seasons, teams that have yet to use a Fast Forward are marked with
a double-triangle symbol.
In the first four seasons, there was a Fast Forward available in each leg; from
Season 5 on, this has been reduced to just two, or just one in Season 8. In later seasons, teams that have
used up their Fast Forward get the symbol. In Season 10, the one-team-one-FF rule got altered. A team that
had previously used their Fast Forward couldn't prevent their co-Intersected team from using the Fast
Forward, so in this case only, a team could use two Fast Forwards in a season. With Season 11, it seems
that this suddenly-very-complicated rule has been dropped, and a team can go for every Fast Forward it
finds. The one-team-one-FF rule was reinstated with the return of the Fast Forward in Season 20.
Seasons 18 and 19 didn't have a Fast Forward in them at all, so it's uncertain whether none was offered,
or whether there were some, and since nobody went for it, they were simply never mentioned on-air.
An Express Pass is a special prize that was won in the first leg of
Seasons 17 and onward. It gives the team who won it the ability to skip any one task that they didn't
want to do. It can be used at any time up to Leg 8.
The Yield was introduced during Season 5. It gives teams
the ability to slow down a team that's behind them. They remove the affected team's picture from a box and
place it on a sign that's on the race course. They must also own up to Yielding the other team by putting
their own picture at the bottom of the sign. When a team arrives at the Yield sign, they check whether
their picture is there. If it is, they must turn over an hourglass and wait at the sign until the sand runs
out. This seems to take minutes, though in theory, different timers could be used for different legs. If
another team's picture is there, they can just pass it. If no team's picture is there, they must either use
the Yield, or announce that they choose not to Yield anyone. The Yield is similar to the Fast Forward in its
oneness: only one team may use it in a given leg, one team may be Yielded, and teams can only use it once
throughout the race. The ability to use the Yield has a physical component; one team, who lost the little
picture they would use to own up to Yielding someone, said in an interview that this meant they simply weren't
allowed to Yield anyone and no replacement picture was given. Teams that have used up their Yield are marked
with a purple triangle symbol in the table at the end of each leg.
The U-Turn was introduced during Season 12. It also gives teams
the ability to slow down a team that's behind them, but rather than using an hourglass, and having people
untelegenically standing still, they have to go back and do whichever of the two tasks in the most recent
Detour they didn't do the first time. The U-turn is structured exactly like the Yield was, pictures and
all. As such, teams that have used up their U-Turn are marked with a purple triangle symbol in the table at
the end of each leg. In Season 14, the "Blind" U-Turn was introduced, and the difference there was you no
longer needed to 'fess up to having U-Turned your competition, and they're left to guess. Season 17 had
a Double U-Turn, with two chances to U-Turn a team. A team that has been U-Turned can also U-Turn someone
else behind them.
These two route marker types stir up emotional responses in Racers. Many teams who've been Yielded or
U-Turned say that it's "unfair". Teams who nobly refuse to use it talk about avoiding bad karma and not
playing dirty. All of this, of course, is preposterous. It can't be unfair or dirty play if the folks
behind the Amazing Race itself give you the little picture in the first place and the rules say you have
declare out loud whether you're Yielding anyone. If it's part of the game you've decided to play, then by
definition, it's not unfair. On the other hand, many viewers—purists, the lot of us—dislike the
Yield and U-Turn as a way of trying to create artificial drama on the Race when teams whine that they've
been unfairly Yielded.
The Intersection was introduced during Season 10. It forces teams
to pair up for all tasks until they are told it's every team for itself again. This includes Detours and
Fast Forwards (which can now be awarded to two teams at once). Any decisions regarding what tasks to take
must be made by the group as though they were a four-person team. A team can theoretically pair with any
other team that has not paired up yet, but obviously it is in a team's best interest to pair with whoever
shows up next, or whoever's there waiting for a team to show up. The Intersection was added to the
Yield as part of the Great Reform of Icky Rules in Season 10.
The Speed Bump was introduced during Season 12. It replaces the 30-minute
penalty that meant you were Marked for Elimination. Instead, at one of the Route Markers on the next leg of
the race, there will be a stand and clue box with the "marked" team's picture, directing them to a task that
only they must perform. Once that task is completed, they must return to the Speed Bump location and continue
on with the Race. Teams not affected by the Speed Bump can ignore it and just follow the regular Route Marker.
The Hazard was introduced during Season 19, though it appeared as a variant
in Season 18. There's a task introduced before the teams hit the airport. The last team to complete the task
will have a Speed Bump-y task of their own to do later in the first leg. In the Season 18 variant, the affected
team were automatically U-Turned after the first Detour (which actually appeared in the second leg).
Now that you know what's what, check out the action.
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Season 1 started on September 5, 2001.
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Season 8 started on September 27, 2005.
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Season 14 started on February 15, 2009.
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Season 2 started on March 11, 2002.
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Season 9 started on February 28, 2006.
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Season 15 started on September 27, 2009.
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Season 3 started on October 2, 2002.
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Season 10 started on September 17, 2006.
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Season 16 started on February 14, 2010.
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Season 4 started on May 29, 2003.
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Season 11 started on February 18, 2007.
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Season 17 started on September 28, 2010.
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Season 5 started on July 6, 2004.
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Season 12 started on November 4, 2007.
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Season 18 started on February 20, 2011.
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Season 6 started on November 16, 2004.
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Season 13 started on September 28, 2008.
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Season 19 started on September 25, 2011.
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Season 7 started on March 3, 2005.
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Season 20 started on February 19, 2012.
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